Used solely for long-distance combat, sniper rifles sacrifice their firing rate and magnification options for very high accuracy and stopping power. Firing rate builds up the longer the wielder holds down the trigger. Fires energy bolts with a very high rate-of-fire. Generally used for medium-long ranged combat, light machine guns sacrifice firing rate for higher stopping power.Ĭan equip the HCOG (1.85x), HCOG Ranger, AOG (2.4x), or Threat Scope attachments.
Sacrifices bullet damage for a very high rate-of-fire. Fires energy bolts, sacrificing firing speed for better precision. While it cannot equip the Holosight attachment, it can equip the HCOG attachment. Double-barreled with improved vertical recoil. Generally used for medium-short ranged combat, submachine guns sacrifice stopping power for higher firing rate.Ĭan equip the Holosight (2.1x), HCOG Ranger, or Threat Scope attachments.
#Titanfall 2 multiplayer mod#
In addition to the player's Factory Issue sight, common unlockable Sight attachments include holographic sights of multiple magnifications and a Threat Scope that highlights enemies with an augmented-reality overlay (which require an additional Mod slot to equip).īy reaching the first Regeneration with a weapon, players can unlock a bonus attachment (Pro Screen) that displays their lifetime weapon killcount on the weapon.
#Titanfall 2 multiplayer mods#
Basic Mods include Extra Ammo (adding more ammo per clip), Gun Ready (faster time to aim down the sight), Quick Swap (faster time to swap to this weapon), Tactikill (reduces the wielder's Tactical Ability per Pilot kill), Gunrunner (allows the wielder to fire while sprinting), and Speedloader (faster time to reload).In addition, players can unlock weapon camos to customize the appearance of their weapons. Prior to June 27, 2017, it was limited to two slots (Primary and Secondary).Įach weapon can use up to three unlockable attachments (two Mods and one Sight), with some attachments requiring certain weapon types. Secondary and Backup use the same weapons, but Backup weapons require players to hold down the Weapon Swap button to access. In Multiplayer, players have three weapon slots (Primary, Secondary, and Backup) at their disposal per loadout. Bringing these to a titan grants them an overshield.
Batteries can be found on enemy titans or other positions on the map. Unlike the previous game, titans no longer have full, recharging shields by default, so any damage done to them in multiplayer is permanent. Players can jump into these suits for direct control or allow them to fight on their own, under AI control. Like the previous game, Titanfall 2 is a first-person shooter with a focus on calling down large mech suits called "Titans". The game was later used as the base for the "battle royale" spin-off Apex Legends. When his Pilot mentor is mortally wounded, he is given control of his mentor's Pilot kit and assigned Vanguard-class Titan, BT-7274, and must complete his mentor's mission. In the campaign, players control Jack Cooper, a rifleman sent alongside forces of the Frontier Militia to assault the planet Typhon (held by the forces of the Interstellar Manufacturing Corporation). It also adds a traditional single-player story mode (compared to the previous game, where the main story is in the background during multiplayer matches). The sequel to the 2014 game Titanfall, Titanfall 2 revamps the game's multiplayer with a variety of new abilities, game modes, and customization options.
#Titanfall 2 multiplayer Pc#
Titanfall 2 is a sci-fi first-person shooter developed by Respawn and published by Electronic Arts for the Xbox One, PlayStation 4, and PC (via Origin) on October 28, 2016.